I love Uve Rosenburg games.
Tonight we played my second favorite: Le Havre (The Harbor). My very favorite is Ora et Labora, (Prayer & Work), but since
we actually had 3 hours to kill, I thought it would be fun to play the full
version of Le Havre. My daughter and
Nephew both played along. Steven had
played probably about 5 games before, Molly about the same, except she has played quite a bit against the digital opponents on the iPad.
If you’ve never played, the game is developing a bustling
economy in the setting of a commercial harbor.
Raw Materials (like wood, clay, fish, coal & iron) accumulate, and you have to choose whether to spend your limited actions collecting these
resources, using the resources to construct buildings, or to visit your
buildings (or even those built by your opponents). The buildings are the heart of the game--each
different building offers a different mechanism for processing your raw
materials into refined goods, or turning them into cash. Of course every economy costs something, and
in the case of Le Havre, you must feed your workers every round, so you need to
find ways of producing ever-growing quantities of food.
Since buildings and the resources enter the game in a
semi-random fashion, there’s a ton of variety from one game to the next, and myriad paths to
victory. When deciding player order, I drew last chair, and I did
feel that I was always picking up left-overs for the first portion of our
game. When I first learned the game I would never take
loans, just because I don’t like debt in real life. But I’ve seen time and again, the person who
deftly manages some loans early in the game is able to build a stronger
economy than those that burn up crucial early game time in producing food to eat. The debt-strapped player, however, is able to use their better infrastructure to pay off those loans with cash to spare. So I’m not afraid of debt in this game anymore, and I started taking out loans early on. This allowed me to start catching up and move into more of a controlling force in the game. I did fairly well, and my buildings were the
most frequently used in the game. I had
the first wharf, where ships could be built.
I built the brickworks, and most of the expensive buildings require
brick. I had the smoke house and the bakery,
so if you wanted to upgrade fish or grain, you had to come to me. But Steven had the abattoir, and beef was
king in this game. I was able to build
some of the mid-grade ships (2 Iron, 1 Steel), while Steven built the entire
fleet of wooden ships. Molly went the
industrial route, building the Steel Mill and the Iron works, and was able to
build 2 of the 3 Luxury Liners at the end of the game.
There was one Special building that came out called the
Business Office, which I thought was extremely powerful, so I tried to be very
clever and use it as much as possible, and keep the others out of it. Steel is the most valuable commodity and the
most difficult to produce. And this
building allowed you to buy a Steel for the low cost of 4 goods, and offered an
option to pick up a Leather, which is another lucrative resource. But you can only get one Steel at a time, and
those turns are the one currency that has a finite limit. In the end, nobody else even bothered. Molly had the buildings to produce Steel quickly, and Steve was more concerned about shipping goods on his wooden ships.
In the end, Steven made a mistake that derailed his entire
plan. He had been accumulating massive
amounts of refined goods that he was going to ship for a tidy profit, but he
forgot he needed energy to power those ships. So I was able to swoop in and used his Shipping Office
to export my pile of Steel and Leather for 56 points.
Molly had built the Bridge, but she didn’t know what it did. It’s
a quick way to turn leftover goods into cash.
It’s not as profitable as sending your commodities to far-off ports by
ship, but you can make up for that by dealing in large quantities with a small
profit. When I pointed this out to
Molly, she really had no interest, but Steven perked up his ears. He had accumulated a massive herd of cows,
slaughtered them all into steaks, and tanned the hides into leather. Shipping them all could have been worth well
over 100 points, but would have taken him several turns and required a prohibitive amount of energy. Once he realized that he
could liquidate the whole lot in one trip over the Bridge on the River
Seine, he parlayed his surplus stock into 43 points on a single turn.
I too had been planning to off-load all my excess goods over
the Bridge on my final turn. But I had
miscalculated, and didn’t have that much surplus to move. So I had mostly wasted that final action, only
netting 7 points, while Molly used that same turn to build a Luxury Cruise Ship
worth 32 points!
Final Damage:
Michael’s Shipping Strategy: 191 points
Molly’s Luxury Ships: 212 points
Steven’s Plan B Trucking Scheme: 217 points
Molly’s Luxury Ships: 212 points
Steven’s Plan B Trucking Scheme: 217 points
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